Showing posts with label mxs. Show all posts
Showing posts with label mxs. Show all posts
Creative Village maxscripts demo / features
I recently finished contract with creative village studio as technical director. It was definitely very interesting project. I have learned so much. this video shows what had been went into production after development. I'll share more about whats in development later on..
Stretchy Biped
Installation: Just drag-drop or put in your “usermacros” folder
Usage: 3dsmax>>customize>>lmRigging (assign key/quad etc)
Download: squashyBiped_v0.2
Update: new version add squash support (not physically real for volume calculation, but as per my liking aesthetically). also all reactor controllers now have been removed and expression controllers have been used.
Notes:The Script helps you to setup stretchy biped bones (arms,legs,spine,etc) quickly with 1 mouse click. It simply adds a parameter “stretchy” to first selected bone(modifier stack) from selection. ( you can copy paste modifier where ever you want after wards).
Example:if you want two arm bones to stretch and hand as controller parameter, just select hand and then arm bones and hit “make stretch” with optional “skip 1st”.
if you want whole spine to be stretchy, just select all spine bones and hit make stretchy.(parameter will be added to 1st selected biped bone)
Usage: 3dsmax>>customize>>lmRigging (assign key/quad etc)
Download: squashyBiped_v0.2
Update: new version add squash support (not physically real for volume calculation, but as per my liking aesthetically). also all reactor controllers now have been removed and expression controllers have been used.
Notes:The Script helps you to setup stretchy biped bones (arms,legs,spine,etc) quickly with 1 mouse click. It simply adds a parameter “stretchy” to first selected bone(modifier stack) from selection. ( you can copy paste modifier where ever you want after wards).

if you want whole spine to be stretchy, just select all spine bones and hit make stretchy.(parameter will be added to 1st selected biped bone)
Toon Eyes (quick/easy setup)
Installation: Just drag-drop or put in your "usermacros" folder
Usage: 3dsmax >> customize >> lmRigging ( assign quad /key etc)
Download: ToonEyes_v0.2
Update: minor fix (closing UI accidently without finalizing now can be fixed by selecting left and right ffds and hitting finalize button.
Notes:The Script helps you to setup toon ffd eyes symmetrically. it also add two helpers which you can constaint later (lookat) .
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